Each region you get to visit has a small writeup, which explains a bit about its backstory, ranging from an underwater habitat to a hab block to a foundry and so on, and you also find some small text logs as you explore the different levels, that you can decode, to find out a bit more about the world, but apart from that, there’s not a whole lot, and you can go several levels without learning anything more about the setting. After the introduction, there’s not a whole lot of story in the game. While the premise is interesting, the story does ultimately fall somewhat flat. Instead of recruiting new agents from the outside, you can just make the ones you need, which underpins one of the core ideas of the cyberpunk genre, that life is cheap and people are expendable. And to help you in your task you’ve been given the permission to create clones of agents. You’re the leader of a special agency, and your job is to push back against these huge corporations and restore a semblance of order to the city. Big neon signs, large slums segregating the poor from the rich, people running around with katanas for no sensible reason, chunky cybernetics and big corporations that pretty much run the show.Īnd this is where you come in. Think Neuromancer, Shadowrun (minus the fantasy elements) or Cyberpunk 2020, and you have Conglomerate. If you’re familiar with the style of Cyberpunk that was big in the 80’s and early 90’s, then the setting in Conglomerate 451 will feel immediately familiar.
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